The Druid[]
The Wild Predator[]
Druids are spellcasters who harness the power of nature, they can summon treants to attack enemies, or transform into a swift panther to pursue foes or withdraw from combat.
Pros:
- short term high mobility
- Summons treants to assist in combat
- Flexible attacks for long and close range.
Cons:
- Reliant on energy
- Lacks sustained damage output
- Fragile
Skills[]
Primal Awakening - Instant, : Transform into Panther form increasing movement speed 100 while transformed. Upon shapeshifting, all negative effects are removed, consuming 30 points of primal energy, afterwards, 4 points of primal energy are consumed every second. transform back to human form when the energy is depleted or manually toggled (requires holding a weapon)
Force of Nature - Instant, 30s Duration, xxs CD: Summon a treant at the designated location, Lasting for 30 seconds, the Treant will attack nearby enemies, Dealing Damage on hit and granting a shield to the druid.
When the druid uses shadow assault on an enemy within the treants range, the treant will immediately start attacking that enemy. restore a small amount of primal energy when casting (requires a staff/orb)
Passives[]
Primal Reflexes: At 44 Intelligence, Casting Primal Awakening automatically triggers a shadow assault in front of you, this does not put the ability on cooldown.
Hunter's Focus: At 81 Intelligence, Shadow Assault returns more energy when hitting an enemy.
Breast Breathing: At 27 Stamina, Recover primal energy every second in stealth.
Seed Pods: At 45 Will, You can hold an additional charge of force of nature
Predatory Senses: At 36 Dexterity, You can detect nearby enemies in panther form for 3 sec with CD 5 sec in Range 25M
Weapons & Armor[]
Druids are capable of using One handed swords, shields and staves.
Druids use Leather armor.
It's recommended to get 45 Will so you can have more space to use your Shadow assault more effectively.